There's a tendency in the games industry when they know that's happening that people are returning, massively, to PC games." Anne Blondel-Jouin, managing director, Nadeo Live!īut those games died out for a reason - tastes changed, no? What makes Nadeo think people want a game like ShootMania now? We don't know when they will be out, but we know they're coming. "We are in a transition year, as you know, so we're all waiting for next consoles to get out. ShootMania aims to distill and refine what Quake 3 and Unreal Tournament began, even though Nadeo wasn't apparently directly inspired by those titles. I wouldn't say it's because of them, but it's one explanation, that the consoles were competing against movies and other forms of entertainment - that they had to entertain people rather than go back to the pure skills of playing." "People kind of forgot a little bit about what FPS was all about at the beginning. "I'm not saying that you're not skilled when you're playing such games, but it was more that they were competing against movies, so they had to put up all of the nice stuff, all of the production values, and it kept growing and growing and growing. She's the managing director of Nadeo Live!, the marketing half of Nadeo, developer of TrackMania and ShootMania. "This isn't going to be nice for console makers, but it's because consoles are giving so many opportunities to tell stories, and to be triple-A, monster games, that you had to have a lot of stuff to beat the competition all the time," Anne Blondel-Jouin told Eurogamer. What happened - why did the forward-looking competitive FPS games of yesteryear die out? The big FPS rivalry of 2011 was fought between Call of Duty: Modern Warfare 3 and Battlefield 3 - modern war games with glitzy cinematic campaigns, as well as multiplayer. The big FPS rivalry of 1999 was fought between two games that decided to ditch single-player campaigns and focus on the future - on being multiplayer and competitive.